MithicMobs disguised as dropped items won't stop spinning

Discussion in 'Support' started by WolfeBersahd, May 15, 2018.

  1. WolfeBersahd

    WolfeBersahd New Member

    Joined:
    May 15, 2018
    Messages:
    2
    Likes Received:
    0
    Hello,

    I'm relatively new to adding disguises to my mobs, and I recently wanted to start adding extended content to my server by using item durability textures as of the 1.9 update to make hundreds or extra models for my mobs.

    I created a few models, like a shark, fish, crab, turtle, dinosaur , etc, that look pretty fantastic.

    I'm using something like this

    Shark:
    Type: Guardian
    Disguise:
    Type: ITEM
    Item: IRON_SWORD
    ItemData: 1

    When I spawn the mob, it moves around like a guardian, is aggressive like a shark and attacks players, but it's constantly spinning like a dropped item.

    It's kinda hard to take a scary shark seriously when it's twirling around slowly non stop.

    Any help would be appreciated,
    thanks in advance,
     
    #1
  2. WolfeBersahd

    WolfeBersahd New Member

    Joined:
    May 15, 2018
    Messages:
    2
    Likes Received:
    0
    I think I figured out a work around.

    I have a custom mob model using a golden spade that is re-textured as a shark. I disguise a squid as a baby zombie, and equip the baby zombie with the golden spade in the head slot.

    Code:
    Shark:
      Type: squid
      Display: '&2Shark'
      Disguise:
        Type: babyzombie
      Skills:
      - potion{t=invisibility;d=99999;l=1} @self ~onSpawn
      - equip{i=sharkmodel:4} ~onSpawn
    Code:
    sharkmodel:
      Id: 284
      Data: 1
      Display: '&sharkmodel'
    But when I use a guardian mob instead of a squid, the baby zombie never equips the sharkmodel in the head slot.

    Anyone experience this before? Any suggestions?
     
    #2

Share This Page