MythicMobs Dev Builds

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Added `@TrackedPlayers` targeter which targets players that are within render distance of the caster

Added `onSummon` (alias `then`) attribute to `summon` mechanic, if specified will cast the given skill on the mobs after they are summoned
Build 5019 ·
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Fixed PotionClearMechanic not clearing all potion effects when not providing any type.

Fixed GlowEffect NPE
Build 5018 ·
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Added `DisplayOptions.TeleportDuration` option

Added more particles: white_smoke, dust_plume, gust, gust_emitter, gust_dust, and trial_spawner_detection. (To make particle test happy)

Fixed BlockLight and SkyLight display options
Build 5017 ·
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attempt to catch errors in command mech to prevent npc breakage
Build 5016 ·
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Added `permanent=true/false` option to Hide mechanic, this will ignore any aura options and the duration option.
Build 5015 ·
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Added `setTextDisplay{text="text here"} @Target`
Build 5014 ·
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Changed random spawning to use the new Cluster Generator by default if the generator was previously enabled
Build 5013 ·
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Fixed NPE with new random spawn generator

Added `distanceFromPin{pin=X;distance=<5}` condition

Added `boundingBoxesOverlap` condition

Fixed some more issues with multi-hitbox support
Build 5012 ·
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Added sub-hitbox deep active mob parent search
Build 5011 ·
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Added `inheritDespawnOption` option to summon mechanic
Build 5010 ·
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Added `Options.VisibleByDefault`
Build 5009 ·
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Randomize player clusters before processing

Added `fakelightning` and `fakeexplosion` aliases for those effect mechanics

Maybe fixed onblock condition for cluster generator

Fixed mobs with no display name set having a display name
Build 5008 ·
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Added new experimental clustering Random Spawning mode and new random spawning options.

The Cluster generator groups players together and assigns each group a dynamic local mob cap to ensure there are always spawns near every player. The generator is also entirely async. This will become the default mode in the future.

- Enable new spawning mode by adding `RandomSpawning.Generator: CLUSTER` to `config-spawning.yml`
- Added `PlayerClusterDistance` option - players within this distance are considered in the same cluster
- Added `GroupMultiplier` option - Increases the local mob cap based on the number of players in the cluster
- Added `SpawningLimit` option - Setting this to `-1` uses the server's settings, otherwise you can set your own cap independent of spigot.
Build 5007 ·
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Fixed extremely rare race condition with mobs despawning the same tick they die

Added `executeAfterDeath=true` option to `skill` and `vskill` mechanics

Added `random=true` to `@Pin` targeter. If true then targeting a multi-pin will return 1 random location from the multi-pin instead of all of them.

Added config option `ReplaceObeysCap` to random spawning, defaulting to false.

This by default reverts a previous change that may have broken certain servers' random spawners
Build 5006 ·
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pickupskills don't exist in fancy drops lxlp remove that plz
Build 5005 ·
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Added `faulty` attribute

All mechanics and location targeters has access to this attribute. Default to `true`. When true, the mechanic or targeter will use the old faulty vector formula instead. Go thank Rumi.
Build 5004 ·
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Added `taunt` mechanic, works similarly to the `threat` mechanic with the same options but adds threat to the caster on the targeted mob.

- `mode` defaults to `taunt` which sets the caster to the top threatholder
Build 5003 ·
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Fixed non-mob entities throwing an error with PreventOtherDrops
Build 5002 ·
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Fixed spawner files not deleting

`+` Fixed ConcurrentModificationException that could rarely occur when copying spawners

`+` Rewrote part of spawner saving

Added placeholder support to variable keys
Build 5001 ·
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Fixed plugin not loading on regular spigot - per-player drops require paper
Build 5000 ·
  • Published
    Oct 1, 2019
  • Page views
    184,776
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