Bug: 'action: ADD' in Nether breaks all random spawns

Discussion in 'Bug Reports' started by MooshroomStatus, Jun 13, 2019.

  1. MooshroomStatus

    MooshroomStatus Active Member

    May 25, 2016
    Likes Received:
    Enter a brief description of what is broken 'action: ADD' in Nether breaks all random spawns

    What version of Minecraft are you using? 1.13.1

    What server jar are you using? Spigot

    What is this a bug report for? MythicMobs

    What version of the plugin are you using? 4.5.9

    Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
    Ive been trying to make a better spawn system to prevent overflow in the nether. I copied and pasted the system I use for the end to use in the nether, but for some reason, using the "action: ADD" randomspawn action for the nether causes all random spawns to break across all worlds. When I switched it back to REPLACE, all the randomspawns across all worlds were working again.

    Example Configurations
  2. Klawdek

    Klawdek Member

    Mar 19, 2018
    Likes Received:
    My experience is that any use of the add command will mess up all mob spawns both custom and plain vanilla. That feature has always been broken. They mostly do not respond to reports about the issue.

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