Bug: Holographic Display holograms count as a targetable entity for projectile mechanic

Discussion in 'Bug Reports' started by Voiddar, Mar 25, 2020.

  1. Voiddar

    Voiddar New Member

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    Enter a brief description of what is broken Holographic Display holograms count as a targetable entity for projectile mechanic

    What version of Minecraft are you using? 1.14

    What server jar are you using? PaperSpigot

    What is this a bug report for? MythicMobs

    What version of the plugin are you using? 4.9.0 FREE

    Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
    When the 'StopAtEntity' option of the projectile mechanic is set to true, the projectile will stop at holograms, executing its onHit effects on it. Sometimes this can get the hologram killed (they can be respawned with /holo reload)

    Example Configurations
    DisparoQuantum:
    Skills:
    - sound{s=entity.ender_dragon.hurt;v=4;p=2} @self
    - projectile{onTick=TrailDisparoQuantum;StartFOffset=1;onHit=onHitDisparoQuantum;Velocity=70;MaxRange=120;HitNonPlayers=true;i=1;StopAtBlock=true;hR=2.5;vR=2.5;StopAtEntity=false}
    onHitDisparoQuantum:
    Skills:
    - damage{a=22;pi=true}
    - damage{a=4;ia=true;pi=true}
    - sound{s=entity.zombie.attack_iron_door;v=1;p=2}
    - effect:particles{p=flame;amount=50;hS=0;vS=0;speed=0.2} @origin
    TrailDisparoQuantum:
    Skills:
    - effect:particlesphere{particle=reddust;amount=8;radius=0.6;size=3;color=#c21e56}
     
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