Bug: i need help with drop tables

Discussion in 'Bug Reports' started by youssef ali, Jun 30, 2020.

  1. youssef ali

    youssef ali New Member

    Joined:
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    Enter a brief description of what is broken i need help with drop tables

    What version of Minecraft are you using?
    1.15

    What server jar are you using? Spigot

    What is this a bug report for? MythicMobs

    What version of the plugin are you using? 4.9

    Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
    so i have this mob pack and i made it so i made mobitems file and a mob droptabl file aswell and put them accordingly in the files. it doesnt work

    Example Configurations
    this is the items file .yml:
    Playtoy:
    Id: DIAMOND_SWORD
    Data: 0
    Amount: 1
    Display: '&5Pennywise's Playtoy'
    Lore:
    - '&6It's not what you think'
    Enchantments:
    - DAMAGE_ALL:5
    Attributes:
    All:
    Damage: 19

    Jasonmask:
    Id: DIAMOND_HELMET
    Data: 0
    Amount: 1
    Display: '&5Jason's mask'
    Lore:
    - '&6Legend has it this mask stops the virus from spreading'
    Enchantments:
    - PROTECTION_ENVIRONMENTAL:4


    strawshoes:
    Id: DIAMOND_BOOTS
    Data: 0
    Amount: 1
    Display: '&5Straws hoes'
    Lore:
    - '&6Legend made of straw but the logic in this game doesnt make sense'
    Enchantments:
    - PROTECTION_ENVIRONMENTAL:4
    this is the mob file .yml:
    Pennywise:
    Mobtype: PIG_ZOMBIE
    Display: '&4Pennywise'
    Health: 1000
    Damage: 8
    Faction: '&4Halloween'
    AIGoalSelectors:
    - 0 clear
    - 1 meleeattack
    - 2 RandomLookAround
    - 3 LookAtPlayers
    - 4 RandomStroll
    - 5 Float
    - 6 opendoors
    - 7 fleesun
    AITargetSelectors:
    - 0 clear
    - 1 hurtbytarget
    - 2 players
    KillMessages:
    - '<target.name> has been killed by &4Pennywise'
    Skills:
    - command{c="eco give <target.name> 200"} @PlayersInRadius{r=30} ~onDeath
    - skill{s=PennywiseNausea} @Self 0.1
    Equipment:
    - HalloweenSword:0
    Drops:
    - exp 150
    - PennywiseDrops
    Options:
    Despawn: true
    Disguise: player:&4Pennywise:B0ndyeLuiS
    FollowRange: 20
    PreventItemPickup: true
    KnockbackResistance: 0.8
    MovementSpeed: 0.30
    PreventOtherDrops: true
    Glowing: false
    MaxCombatDistance: 3
    Modules:
    ThreatTable: true
    Jason:
    Mobtype: PIG_ZOMBIE
    Display: '&4Jason'
    Health: 1000
    Damage: 8
    Faction: '&4Halloween'
    AIGoalSelectors:
    - 0 clear
    - 1 meleeattack
    - 2 RandomLookAround
    - 3 LookAtPlayers
    - 4 RandomStroll
    - 5 Float
    - 6 opendoors
    - 7 fleesun
    AITargetSelectors:
    - 0 clear
    - 1 hurtbytarget
    - 2 players
    KillMessages:
    - '<target.name> has been killed by &4Jason'
    Skills:
    - command{c="eco give <target.name> 200"} @PlayersInRadius{r=30} ~onDeath
    - skill{s=JasonSlowness} @Self 0.1
    Equipment:
    - HalloweenAxe:0
    Drops:
    - exp 150
    - JasonDrops
    Options:
    Despawn: true
    Disguise: player:&4Jason:Jasonthekiller
    FollowRange: 20
    PreventItemPickup: true
    KnockbackResistance: 0.8
    MovementSpeed: 0.30
    PreventOtherDrops: true
    Glowing: false
    MaxCombatDistance: 3
    Modules:
    ThreatTable: true
    Strasiak:
    Mobtype: WITHER_SKELETON
    Display: '&4Scarecrow'
    Health: 1000
    Damage: 8
    Faction: '&4Halloween'
    AIGoalSelectors:
    - 0 clear
    - 1 meleeattack
    - 2 RandomLookAround
    - 3 LookAtPlayers
    - 4 RandomStroll
    - 5 Float
    - 6 opendoors
    - 7 fleesun
    AITargetSelectors:
    - 0 clear
    - 1 hurtbytarget
    - 2 players
    KillMessages:
    - '<target.name> has been killed by &4Scarecrow'
    Skills:
    - command{c="eco give <target.name> 200"} @PlayersInRadius{r=30} ~onDeath
    - skill{s=ScarecrowBlindness} @Self 0.1
    Equipment:
    - HalloweenAxe:0
    Drops:
    - exp 150
    - Scarecrowdrops
    Options:
    Despawn: true
    Disguise: player:&4Scarecrow:Alehaimplayer
    FollowRange: 20
    PreventItemPickup: true
    KnockbackResistance: 0.8
    MovementSpeed: 0.30
    PreventOtherDrops: true
    Glowing: false
    MaxCombatDistance: 3
    Modules:
    ThreatTable: true
    this is the droptable .yml:pennnywiseDrops:
    Conditions:
    - playerwithin 40
    Drops:
    - PennywiseItemDrops 1
    - experience 100
    - heroesexp 200
    PennywiseItemDrops:
    MinItems: 1
    MaxItems: 2
    Drops:
    - Playtoy 1 0.8
    - DIAMOND 1-12 0.8
    JasonDrops:
    Conditions:
    - playerwithin 40
    Drops:
    - JasonItemDrops 1
    - experience 100
    - heroesexp 200
    JasonItemDrops:
    MinItems: 1
    MaxItems: 2
    Drops:
    - Jason's mask 1 0.8
    - DIAMOND 1-12 0.8
    scarecrowDrops:
    Conditions:
    - playerwithin 40
    Drops:
    - ScarecrowItemDrops 1
    - experience 100
    - heroesexp 200
    ScarecrowItemDrops:
    MinItems: 1
    MaxItems: 2
    Drops:
    - strawshoes 1 0.8
    - DIAMOND 1-12 0.8
     
    #1

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