Hello! I've been working on adding a survivor, that flees from zombies, and calls out for help periodically. I've got everything working other than the AI that makes the survivor flee from zombies. Code: AITargetSelectors: - 0 clear - 1 attacker AIGoalSelectors: - 0 clear - 1 avoidzombies - 2 meleeattack - 3 randomstroll - 4 lookatplayers So from what I understand: - 0 clear (just clears old vanilla AI) - 1 avoidzombies (should avoid zombies, similar to how creepers avoid cats) - 2 meleeattack (attacks any mobs that attack first) - 3 randomstroll (walks around randomly) - 4 lookatplayers (looks at players nearby) My only issue is that avoidzombies just isn't working. He just stands there when being approached by zombies, then attacks them after being hit first. Any ideas?