how to create the arrow Particles way?

Discussion in 'Support' started by rexprire, Aug 10, 2018.

  1. rexprire

    rexprire New Member

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    hey guys, i began making my second shooting artefact (i realy like this plugin) and i got the question - how to mke the arrow particles way?

    so, not anybodey understood what i said, but i gona explain u.

    the arrow way = arrow trajectory, and i wona make the particles, which souraunded arrow when it was throwed throug target loactin.

    i do not want making "arrowvolley" skill, i just want to make the particles, that will be attached to arrow.

    if u understood, that i meaned, just help solve this problem :)
     
    #1
  2. Omanoctoa

    Omanoctoa Active Member
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    I'm pretty sure you can do this with the shoot skill and use an arrow as the projectile type. Then use onTick to specify a type of particle, very similar to the example IceBolt skill in ExampleSkills.yml.

    onTick=IceBolt-Tick;

    IceBolt-Tick:
    Skills:
    - effect:particles{p=slime;amount=15;speed=0;hR=0.2;vR=0.2} @origin


    Also, please try to use proper grammar and spelling. It makes understanding issues much much easier. It took me almost a full minute just to read your post because I had to decipher the grammar...
     
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  3. rexprire

    rexprire New Member

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    I am so sorry for my grammar, i just do not use English Language as Well as you. I'll try to do not making grammar mistakes... thank you very much for solving ;)
     
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  4. rexprire

    rexprire New Member

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    So, It's making BOLT, which going through to target loc. , and is doesnt connected to arrow
     
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  5. Barney

    Barney Member

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    You could try to time the projectile with the arrow and time the speed with the arrow. [harder way] but might work if you are all out of options.
     
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    Last edited: Aug 10, 2018
  6. Omanoctoa

    Omanoctoa Active Member
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    I haven't ever used the Shoot skill so I'm not sure how it works. However it is able to use Arrow type projectiles and has onTick tracking, which is exactly what you were looking for.

    @Barney I thought about that method too, but that means both the arrow and the projectile particle skill have to reach the target at the same time and both connect with the target, otherwise the particles would keep going. Likewise if the particle projectile hit the target but the arrow did not, the particle would stop but the arrow would keep going...so tricky :D
     
    #6
  7. Barney

    Barney Member

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    True .-.
     
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