How to deny MMob spawn in any worldguard region except __global__?

Discussion in 'Support' started by RomanIvaschenko, May 8, 2019.

  1. RomanIvaschenko

    RomanIvaschenko New Member
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    Can anyone help?
    I try to stop randomspawn mythicmobs in player's worldguard regions, but keep it on "wilderness".
    Sample mob:
    Code:
    TestMob:
      Type: SKELETON
      Display: TestSkeleton
      Health: 111
      Damage: 1
    If no region-related conditions are defined, all works OK.
    But, If i define global WG region in randomspawner conditions, mobs are not spawns:
    Code:
    TestMobRS:
      MobType: TestMob
      Worlds: world
      Chance: 1
      Priority: 1
      Action: replace
      Conditions:
      - region{r=__global__} true
    
    How i can fix this problem?
     
    #1
  2. Nexto

    Nexto Member

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    try this one, global should be the one with the higest priority in your config

    Blabla:
    Mobname: PotatoMob
    Chance: 1
    Priority: 1
    Worlds: world
    SpawnMethod: add
    Conditions:
    - regionname{region=__global__;usepriority=true}
     
    #2
  3. RomanIvaschenko

    RomanIvaschenko New Member
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    With this random spawners mob dont spawn.
     
    #3
  4. Roger M

    Roger M Member
    Supporter Quality Assurance

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    In the WG config make sure you have mob spawning from other plugins set to true.
     
    #4
  5. SeppyGG

    SeppyGG New Member
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    I have that issue too, and mine is already set to true but its still not working.

    I think the MM support for worldguard is not functioning in the latest premium version


    When I do "- regionname{region=__global__;usepriority=true}"
    No MM mobs spawn at all
     
    #5
  6. RomanIvaschenko

    RomanIvaschenko New Member
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    I can spawn mobs in any WG regions. But i need to DENY mob spawn in ANY player-created WG regions. Only in __global__. So, it is not an issue with mentioned WG config setting.
     
    #6

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