Mobs wont spawn naturally! - Please help :(

Discussion in 'Support' started by Aviside, Nov 10, 2018 at 2:38 PM.

  1. Aviside

    Aviside New Member

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    Hi all! I have been working on my server recently, and I was trying to setup MythicMobs. I can spawn all of the mobs in with /mm m spawn but that's the only way I have found to get them to spawn, they are supposed to spawn naturally in my worlds but it doesn't work! Any help is appreciated as this problem has been driving me insane these last few days, thanks.

    You can find my config attached.
     
    #1
  2. Aviside

    Aviside New Member

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  3. Mortesaison

    Mortesaison New Member
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    Hello,

    You need either a "Spawner" file or a "RandomSpawns" file.
    To make the mobs appear like those of Minecraft Vanilla, you have to modify the file "ExampleRandomSpawns.yml" which is in the directory "RandomSpawns" and add your Mobs.(or create another file)

    Ex:
    Code:
    #
    # These example files show you how to inject Mythic Mobs
    # you've created into your world. The name of each block
    # can be whatever you'd like but must be unique.
    RandomSkeletonKing:
      MobType: SkeletonKing
      Worlds: world
      Chance: 0.001
      Priority: 1
      Action: replace
      Conditions:
      - outside true
    RandomSkeletalKnight:
      MobType: SkeletalKnight
      Worlds: world
      Chance: 0.008
      Priority: 1
      Action: add
    
    The sample file will replace some Vanilla Mobs with SkeletonKing (1%) or SkeletalKnight (8%). Of course, you have to have SkeletonKing and SkeletalKnight in your Mobs directory.


    To make Mobs appear at a specific place, you have to create a "Spawner".
    Here is an example of one of my Spawner: AriochSbire1.yml
    Code:
    Ariochsbire1:
      Nom Mob: SbireAdoratrice
      Monde: Tooltown
      X: 7631
      Y: 99
      Z: 8575
      Rayon: 0
      UseTimer: true
      MaxMobs: 4
      MobLevel: '1'
      MobsPerSpawn: 2
      Recharge: 30
      Délai de récupération: 0
      Warmup: 120
      WarmupTimer: 0
      CheckForPlayers: true
      ActivationRange: 40
      Gamme de laisse: 32
      HealOnLeash: faux
      ResetThreatOnLeash: false
      ShowFlames: false
      Cassable: faux
      Conditions: []
      ActiveMobs: 0
    
     
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