Random Mob Spawning in 2nd World

Discussion in 'Community Support' started by HyperFierce, Jun 8, 2019.

  1. HyperFierce

    HyperFierce New Member

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    Hi all,

    My server has a normal world, a warzone and of course a nether and end. In my warzone, I was actually able to remove all vanilla mobs and only have my custom Bandits spawn. The issue now is, There are to many. I can't change max mobs per chunk because in my normal world, I need tons of mobs. I want the warzone to only spawn my custom Bandits(which it does) but at a much lower rate. Much much lower. I am using mm version 4.6.1

    Anybody have any ideas on bringing the amount of mobs in that specific world down?
     
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  2. HyperFierce

    HyperFierce New Member

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    Alright, I ended up using the suicide skill ~onSpawn. I made it so they suicide 95% of the time. It seems to work well but I do wish there was another way. One thing I dont like about suicide is that they still spawn and then die. I wish they could just not even spawn at all.
     
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