The absolute version of this, the skill TeleportTo, already exists. It takes in a set of x, y, and z value; But that puts the target in the world co-ordinates x y z, but how about that x y z being relative to the caster of the skill? And better yet, an option to make it relative to the rotation of the caster (replace "x, y, z" for "horizontal offset, vertical offset, forward offset"). Example: So suppose we teleport the target +0 units in the X, +3 units in the Y, and -3 units in the Z relative to the position of the skill-casting MythicMob: [Image ilustrating the concept that apparently is 'spamm or inappropiate content'] MythicMob with a reference of X(red), Y(green), and Z(blue) axes. And better yet, an option to make it also relative to the rotation of the caster: [Image ilustrating the concept that apparently is 'spamm or inappropiate content'] The Relative Axes have rotated with the MythicMob, making the Z axis 'forward offset,' the Y axis 'vertical offset,' and the X axis 'horizontal offset.' Note: It is fine to make it relative only to the caster of the skill, because if someone wanted to make it relative to the target of it, they could just use sudoskill. Side Note, Irrelevant to the actual topic: Whoever made the spam-blocking system didn't really know what he was doing. Take it from someone who puts color on text.