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changelog [2019/05/11 22:27]
xikage
changelog [2019/07/05 13:21] (current)
wahrheit [Major Features]
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 =====Major Features===== =====Major Features=====
 +
 +  * Support for 1.14.3
 ====Better MetaSkills==== ====Better MetaSkills====
 MetaSkills can now in many places be put in-line instead of having to reference another skill. This means you will no longer have to make multiple small skills in order to use certain complex meta-skills,​ such as projectiles. MetaSkills can now in many places be put in-line instead of having to reference another skill. This means you will no longer have to make multiple small skills in order to use certain complex meta-skills,​ such as projectiles.
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     } @targetlocation     } @targetlocation
  
 +====Math/​Placeholders====
 +**This feature is Premium-only**.
 +
 +You can now use math and numeric placeholders in lots of places! The plan is to expand this to be usable anywhere, but it's a big undertaking.
 +
 +In order to use math where able, you can simply put placeholders and equations between ''​ where you'd normally put a number value.
 +
 +For example:
 +  Skills:
 +  - damage{amount=1}
 +  - damage{amount='​5 + 5'}
 +  - damage{amount='<​caster.level>​ * 10'}
 +
 +and so on
 +
 +The following mechanics can use math so far:
 +  * **damage**
 +  * **damagePercent**
 +  * **heal**
 +  * **healPercent**
 +  * **setLevel**
 +
 +Math is also usable in drop amounts:
 +  Drops:
 +  - gold_nugget '1 + (0.2 * <​caster.level>​)'​
 +
 +====Projectile Bullets====
 +
 +Projectile mechanics can now specify a bullet type that will represent the projectile. No longer are projectiles just limited to particles!
 +
 +These work with the projectile, missile, and orbital mechanics.
 +
 +Bullet types available are:
 +  * **ARROW** -   //​projectile{bulletType=ARROW;​...}//​
 +  * **BLOCK** -   //​projectile{bulletType=BLOCK;​material=STONE;​...}//​
 +  * **ITEM** -    //​projectile{bulletType=ITEM;​material=STONE;​...}//​
 +  * **MOB** -     //​projectile{bulletType=MOB;​mob=SkeletonKing;​...}//​
 +
 +Yes, that's right, you can even shoot projectiles made up of other Mythic mobs! Mobs shot with the projectile skill cannot be interacted with, but will still use all their skills...
 + 
 +You can also use the new **bulletSpin=#​** option to give your bullets some spin.
 +
 +=====Mobs=====
 +Added support for all 1.14 mob types.
 +
 +=====Skills=====
  
 ======4.6.0 [Premium]====== ======4.6.0 [Premium]======
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 For example: For example:
   Skills:   Skills:
-  - message{m="​hey i'm on a gold block!"​} @trigger ?onBlock{block=GOLD_BLOCK} ~onInteract+  - message{m="​hey i'm on a gold block!"​} @trigger ?onBlock{t=GOLD_BLOCK} ~onInteract
  
 Your mechanic lines can have as many of these as you want in it, multiples do work. Your mechanic lines can have as many of these as you want in it, multiples do work.

changelog.1557628066.txt.gz · Last modified: 2019/05/11 22:27 by xikage