Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
databases:items:attributes [2016/04/21 04:12] jaylawl [Attributes] |
databases:items:attributes [2016/10/04 17:15] (current) |
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**Armor: [number]** | **Armor: [number]** | ||
- | * Increases the armor stat of the item. | + | * Sets the armor stat of the item. |
* Is applicable to all items - not exclusive to armor type items. | * Is applicable to all items - not exclusive to armor type items. | ||
* 1 armor = 0.5 plate pieces | * 1 armor = 0.5 plate pieces | ||
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**ArmorToughness: [number]** | **ArmorToughness: [number]** | ||
* ''Not sure what this does yet but it's in there!'' | * ''Not sure what this does yet but it's in there!'' | ||
+ | * (Apparently affects the damage reduction percentage of the armor) | ||
**Damage: [number]** | **Damage: [number]** | ||
- | * Sets the melee damage of the item. | + | * Sets the melee damage of the item. (May in fact ADD onto the items base damage. |
* Using this attribute will override the original damage value of the item. Base item damage and custom damage do not stack. | * Using this attribute will override the original damage value of the item. Base item damage and custom damage do not stack. | ||
+ | * The above may only apply to non-weapon/tool items. | ||
* 1 damage = 0.5 hearts damage | * 1 damage = 0.5 hearts damage | ||