The equipment tag in a mobfile defines what kind of equipment the mob will spawn with. The equipment will only be applied to the mob once on it's initial spawn and can be changed afterwards by using the Equip mechanic.
If you want your mob to not wear any kind of equipment, you can use the option “PreventRandomEquipment”. See Mob Options. An alternative to using that option is to equip your mob with dummy items. Such items need have the item ID 0.
internal_mobname: Type: <mobtype> Equipment: - <item>:<slot> - <item>:<slot> - ...
Can be either the name of a MythicMobs item or a vanilla item.
Defines the slot on the mob that item should be carried on.
|5||The offhand slot, introduced in MC 1.9. Will render any type of item.|
|4||The head slot. Apart from regular helmets can be any blocktype or player head. Most will render accurately.|
|3||The chest slot. Will only render chestplates, but will carry any items.|
|2||The leg slot. Will only render leggings, but will carry any items.|
|1||The feet slot. Will only render boots, but will carry any items.|
|0||The mainhand slot. Will render any type of item.|
The offhand slot was added in version 2.3.2.
awesome_boss: Type: pig_zombie Equipment: - awesome_boss_helmet:4 - diamond_sword:0