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databases:mobs:options [2019/07/09 08:23]
wahrheit [Group specific options]
databases:mobs:options [2020/06/30 21:13] (current)
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     * Sets the attack speed of the mob.     * Sets the attack speed of the mob.
     * Defaults to vanilla attack speed for the respective mobs.     * Defaults to vanilla attack speed for the respective mobs.
 +**ApplyInvisibility:​ [true/​false]** (4.9)
 +    * Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
 +    * Defaults to false.
 **Collidable:​ [true/​false]** (2.4) **Collidable:​ [true/​false]** (2.4)
     * Whether the mob has collision.     * Whether the mob has collision.
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 **Interactable:​ [true/​false]** **Interactable:​ [true/​false]**
     * Make the mob none interactable. In case of armor stand, denies interacts with its equipment.     * Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
 +    * Defaults to false.
 +**LockPitch:​ [true/​false] (4.9)**
 +    * Requires protocollib,​ keeps mobs heads from looking up/down.
     * Defaults to false.     * Defaults to false.
 **KnockbackResistance:​ [number]** **KnockbackResistance:​ [number]**
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     * Whether to prevent renaming using a nametag.     * Whether to prevent renaming using a nametag.
     * Defaults to true.     * Defaults to true.
 +**PreventSunburn:​ [true/​false]**
 +    * Whether to prevent the mob from burning in the sun.
 +    * Defaults to false.
 **RepeatAllSkills:​ [true/​false]** **RepeatAllSkills:​ [true/​false]**
     * Whether to repeat HP based skills if a mob heals back above the health threshold for them.     * Whether to repeat HP based skills if a mob heals back above the health threshold for them.
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 === Armor Stands === === Armor Stands ===
 +**CanMove: [true/​false] (4.9)**
 +    * Whether an armor stand can move or not.
 +    * Only applies to armor stand type mobs.
 +    * Defaults to true.
 +    * Requires PaperSpigot
 +**CanTick: [true/​false] (4.9)**
 +    * Whether an armor stand can tick or not.
 +    * Only applies to armor stand type mobs.
 +    * Defaults to true.
 +    * Requires PaperSpigot
 **HasArms: [true/​false]** **HasArms: [true/​false]**
     * Whether an armor stand has arms or not.     * Whether an armor stand has arms or not.
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     * Defaults to false.     * Defaults to false.
     * Broken prior to 2.5.0     * Broken prior to 2.5.0
 +**HasBasePlate:​ [true/​false] (4.9)**
 +    * Whether an armor stand has a baseplate or not.
 +    * Only applies to armor stand type mobs.
 +    * Defaults to true.
 **HasGravity:​ [true/​false]** **HasGravity:​ [true/​false]**
     * Whether an armor stand is affected by gravity or not.     * Whether an armor stand is affected by gravity or not.
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     LeftArm: 0 to 360,0,0     LeftArm: 0 to 360,0,0
     RightArm: 0 to 90,​0,​0</​code>​     RightArm: 0 to 90,​0,​0</​code>​
 +=== Bees ===
 +**Anger: [number] (4.9)**
 +    * Sets the time in ticks until bee anger ends.
 +    * If set to 0 the bee will not be angry.
 +    * Defaults to 0.
 +**HasNectar:​ [true/​false] (4.9)**
 +    * Whether the bee is carrying pollen.
 +    * Defaults to false.
 +**HasStung: [true/​false] (4.9)**
 +    * Whether the bee has stung an entity.
 +    * Defaults to false.
 === Chicken === === Chicken ===
 **Jockey: [true/​false]** **Jockey: [true/​false]**
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     * Damages entities on impact.     * Damages entities on impact.
     * Defaults to true     * Defaults to true
 +=== Fox ===
 +**Type: [Entity type] (4.9)**
 +    * Determines the type of the fox. 
 +    * Can be RED or SNOW
 +    * Defaults to RED
 === Horses, Donkeys, and Mules === === Horses, Donkeys, and Mules ===
 **HorseArmor:​ [armor_type]** **HorseArmor:​ [armor_type]**
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     * Defaults to false.     * Defaults to false.
 === Ocelots === === Ocelots ===
-**Ocelot: [type]**+**Ocelot: [type] ​(4.9)**
     * Sets the type of ocelot     * Sets the type of ocelot
     * Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT,​ WILD_OCELOT     * Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT,​ WILD_OCELOT
     * Defaults to WILD_OCELOT     * Defaults to WILD_OCELOT
 +=== Panda ===
 +**MainGene: [Gene Type] (4.9)***
 +    * Sets the main gene that the panda can pass on to it's offspring.
 +    * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
 +    * Defaults to NORMAL
 +**HiddenGene:​ [Gene Type] (4.9)***
 +    * Sets the hidden gene that the panda can pass on to it's offspring.
 +    * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
 +    * Defaults to NORMAL
 === Pigs === === Pigs ===
 **Saddled: [true/​false]*** **Saddled: [true/​false]***
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       * **VillagerType:​ BLACKSMITH**       * **VillagerType:​ BLACKSMITH**
 === Zombies (all variants) === === Zombies (all variants) ===
 +**PreventJockeyMounts:​ [true/​false] (4.9)**
 +    * Sets whether the zombie will spawn as a jockey.
 +    * Only works for Zombies.
 +    * Defaults to false.
 +**PreventTransformation:​ [true/​false] (4.8)**
 +    * Sets whether zombies can be turned into pigmen/​drowned.
 +    * Only works for Zombies.
 +    * Defaults to false.
 **ReinforcementsChance:​ [number]** **ReinforcementsChance:​ [number]**
     * Chance for zombies to spawn reinforcements on taking damage.     * Chance for zombies to spawn reinforcements on taking damage.
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     * Prevents slimes and magmacubes from splitting.     * Prevents slimes and magmacubes from splitting.
 **Size: [number]** **Size: [number]**
-    * Sets the size of slimes ​and magma cubes.+    * Sets the size of slimesmagma cubes, and phantoms.
     * Normal slimes are between 1 and 8.     * Normal slimes are between 1 and 8.
     * Can get VERY big and get exponentially larger with each increase.     * Can get VERY big and get exponentially larger with each increase.

databases/mobs/options.1562682207.txt.gz · Last modified: 2020/06/30 21:13 (external edit)