Melee Skills

Bash

* Damage and Stun

* Advanced: Conditions

Bash:
  Cooldown: 1
  Conditions:
  - targetwithin 5
  - targetinlineofsight true
  Skills:
  - msg 15:'$boss&e bashes $target!' >0 1
  - effect target sound random.anvil_land 1 1 >0 1
  - damage 0:3:false >0 1
  - potion 0:SLOW:20:7 >0 1

Bleeding

* Damage over time proc with blood particle

* Advanced: Conditions

Bleeding:
  Cooldown: 1
  Conditions:
  - targetwithin 5
  - targetinlineofsight true
  Skills:
  - msg 15:'&e$target is bleeding.' >0 1
  - effect boss sound damage.hit:1.5:1 >0 1
  - effect target particle dripLava:1:1:2500:0.25:1 >0 1
  - damage 0:1:false >0 1
  - delay 20
  - damage 0:1:false >0 1
  - delay 20
  - damage 0:1:false >0 1
  - effect target particle dripLava:1:1:2500:0.25:1 >0 1
  - delay 20
  - damage 0:1:false >0 1
  - delay 20
  - damage 0:1:false >0 1
  - effect target particle dripLava:1:1:2500:0.25:1 >0 1
  - delay 20
  - damage 0:1:false >0 1

Charge

* Large, brief speed buff

* Advanced: Conditions

Charge:
  Cooldown: 1
  Conditions:
  - targetwithin 20
  - targetinlineofsight true
  Skills:
  - msg 15:'$boss&e charges towards $target.' >0 1
  - effect boss particle crit:1:1:250:2:0 >0 1
  - potionself SPEED:20:5 >0 1

Kick

* Damage, knockback and confusion

* Advanced: Conditions

Kick:
  Cooldown: 1
  Conditions:
  - targetwithin 5
  - targetinlineofsight true
  Skills:
  - msg 15:'$boss&e kicks $target' >0 1
  - potion 0:HARM:10:1 >0 1
  - potion CONFUSION:60:3:false >0 1
  - throw 0:5:1 >0 1

Flurry

* Multiple quick attacks with chance to hit

* Advanced: Conditions

Flurry:
  Cooldown: 1
  Conditions:
  - targetwithin 5
  - targetinlineofsight true
  Skills:
  - msg 15:'$target&e unleashes a flurry of blows on $target' >0 1
  - potion 0:HARM:10:1 >0 0.75
  - delay 1
  - potion 0:HARM:10:1 >0 0.75
  - delay 1
  - potion 0:HARM:10:1 >0 0.75
  - delay 1
  - potion 0:HARM:10:1 >0 0.75
  - delay 1
  - potion 0:HARM:10:1 >0 0.75
  - delay 1
  - potion 0:HARM:10:1 >0 0.75
  - delay 1

Player Summon

* Player summoned to mob if beyond a set distance

* Advanced: Conditions

PlayerSummon:
  Cooldown: 1
  Conditions:
  - targetnotwithin 5
  Skills:
  - msg 15:'$target&e has been summoned.' >0 1
  - forcepull 0 >0 1
  - potion 10:SLOW:20:7

Stealth

* Brief Invisibility, damage increased while invisible

* Advanced: Conditions

Stealth:
  Cooldown: 1
  Conditions:
  - targetwithin 30
  Skills:
  - msg 15:'$boss&e fades away.' >0 1
  - potionself INVISIBILITY:200:1 >0 1
  - potionself INCREASE_DAMAGE:200:3 >0 1
  - effect boss particles largesmoke:1:1:25:1:0.5 >0 1

examples/legacyskills/meleeskills.txt · Last modified: 2020/06/30 21:13 (external edit)