Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
skills:mechanics:aura [2019/04/30 23:34]
tankdest22 [Attributes]
skills:mechanics:aura [2019/05/19 01:08] (current)
rogerplaysmc [Attributes]
Line 13: Line 13:
 |Duration |d |The max duration (in ticks) the aura will persist. |200 | |Duration |d |The max duration (in ticks) the aura will persist. |200 |
 |Interval |i |How often (in ticks) the aura fires its onTick skill |1 | |Interval |i |How often (in ticks) the aura fires its onTick skill |1 |
-|maxStacks |  |How many times the aura stacks on the same targeted entity if applied multiple times |None | +|maxStacks |  |How many times the aura stacks on the same targeted entity if applied multiple times (4.6.0 +) |None | 
-|refreshDuration |  |Makes the aura's duration refresh to the amount defined in the mechanic should the entity have the same aura applied to it again |false | +|refreshDuration |  |Makes the aura's duration refresh to the amount defined in the mechanic should the entity have the same aura applied to it again (4.6.0 +) |false | 
-|mergeSameCaster |  |Merges all of the same auras applied by one entity to another into one aura (Prevents a mob from being able to stack an aura multiple times on the same entity) | false | +|mergeSameCaster |  |Merges all of the same auras applied by one entity to another into one aura (Prevents a mob from being able to stack an aura multiple times on the same entity) (4.6.0 +) | false | 
-|mergeAll |  |Merges all of the same auras applied by any and all entities to another into one aura (Prevents multiple mobs from being able to stack an aura multiple times on the same entity) | false |+|mergeAll |  |Merges all of the same auras applied by any and all entities to another into one aura (Prevents multiple mobs from being able to stack an aura multiple times on the same entity) (4.6.0 +) | false |
 |CancelOnGiveDamage |cogd | Cancels the aura if the entity with the aura deals any damage to another entity. |false | |CancelOnGiveDamage |cogd | Cancels the aura if the entity with the aura deals any damage to another entity. |false |
 |CancelOnTakeDamage |cotd | Cancels the aura if entity with the aura takes any sort of damage. |false | |CancelOnTakeDamage |cotd | Cancels the aura if entity with the aura takes any sort of damage. |false |
Line 25: Line 25:
 |CancelOnQuit |coq | Cancels the aura if the entity with the aura logs out. (Only really applies to players) |true | |CancelOnQuit |coq | Cancels the aura if the entity with the aura logs out. (Only really applies to players) |true |
 \\ \\
-===== Special Options =====+===== Special Options ​(4.6.0 +)=====
 The **onAttack** aura type has the following options: The **onAttack** aura type has the following options:
   * All options available to Auras   * All options available to Auras

skills/mechanics/aura.1556681672.txt.gz · Last modified: 2019/04/30 23:34 by tankdest22