Mechanic: Consume

Damages each entity targeted for the given amount, and heals the casting mob for each entity that takes damage this way.


Attribute Aliases Description Default
damage d,dmg The amount of damage to deal None
heal h The amount of healing per mob damaged None
preventknockback pkb, pk Whether or not to prevent knockback false
preventimmunity pi Whether or not to ignore immunities false
ignorearmor i,ia Whether or not to ignore target armor false

“preventknockback” and “preventimmunity” were added in version 2.3


Would consume all nearby zombies, healing the boss for 20 hp for each zombie killed.

  - consume{d=1000;h=20} @MobsInRadius{type=ZOMBIE;r=20}

skills/mechanics/consume.txt · Last modified: 2020/06/30 21:13 (external edit)