Mechanic: Disguise

Runs a disguise string on the casting mob. This skill requires Libs' Disguises and ProtocolLib be installed to enable Disguise functionality.

See Add-On: Disguises for a list of available disguises.


Any disguise-specific options can also be used as an attribute in the skill.

Attribute Aliases Description Default
disguise d, type The disguise to apply to the mob.


This example would cause the mob to turn into a sheep.

  - disguise{d=SHEEP}
This one would turn it into a player using the skin of Notch and giving it the display name Jeb. Color codes are useable in the nametag field.
  - disguise{type=player;player=&7Jeb;skin=Notch}

skills/mechanics/disguise.txt · Last modified: 2020/06/30 21:13 (external edit)