Mechanic: HealPercent

Added in version 2.3

Heals the target entity for a percentage of its max-health. Like the heal skill, can also overheal mobs by a percentage.

Attributes

Attribute Aliases Description Default
multiplier m The percentage to heal, refers to the targets max-health 1) 0.1
overheal Whether or not to apply overhealing as additional MaxHealth false


Examples

This will make the casting mob heal for 20% of its health each time it gets to attack.

  Skills:
  - healpercent{m=0.2} @self ~onAttack

1)
1 = 100 %, 0.5 = 50 % and so on…

skills/mechanics/healpercent.txt · Last modified: 2020/06/30 21:13 (external edit)