Mechanic: onAttack

Applies an aura to the target that triggers a skill when they damage something. Can use any aura attribute


Attribute Aliases Description Default Value
onHit oH Skill to execute if the target hits something
cancelEvent cE Whether or not to cancel the event that triggered the aura false
damageAdd add, a 0
damageMultiplier multiplier, m 1


  - onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
  - ...

skills/mechanics/onattack.txt · Last modified: 2020/06/30 21:13 (external edit)