Mechanic: onDamaged

Applies an aura to the target that triggers a skill when they take damage. Can use any aura attribute

Attributes

Attribute Aliases Description Default Value
onHit oH Skill to execute if the target is damaged
cancelEvent cE Whether or not to cancel the event that triggered the aura false
damageAdd add, a 0
damageMultiplier multiplier, m 1


Examples

  Skills:
  - onDamaged{
      auraName=damageResist;d=200;
      onTick=[
        - particles{p=flame;amount=10;hS=0.4}
      ];
      damageMods="FIRE 0.5"} @self ~onInteract
  - ...

skills/mechanics/ondamaged.txt · Last modified: 2020/06/30 21:13 (external edit)