Mechanic: onShoot

Applies an aura to the target that triggers a skill when they damage something. Can use any aura attribute


Attribute Aliases Description Default Value
onHit oH Skill to execute if the target shoots something
cancelEvent cE Whether or not to cancel the event that triggered the aura false
damageAdd add, a 0
damageMultiplier multiplier, m 1


  - onShoot{auraName=fireball_bow;onShoot=[ shootfireball ];duration=200;charges=5} @self
  - ...
In this example, the caster's next 5 bow shots will shoot fireballs instead of arrows.

skills/mechanics/onshoot.txt · Last modified: 2020/06/30 21:13 (external edit)