Mechanic: Damage Percent

Deals damage equal to a percent of the player's max health, where 1 is 100%. Has the same options as the Damage mechanic.


Attribute Aliases Description Default
percent p The percentage to damage the target 0.1
current c,ch Whether it calculates the percent from your original or current health false
ignoreArmor ia Whether or not to ignore armor false
preventknockback pkb, pk Whether or not to prevent knockback false
preventimmunity pi Whether or not to ignore immunities false


  - damagepercent{percent=0.5}
Hurts the target for half (50%) of its max health.

skills/mechanics/percentdamage.txt · Last modified: 2020/06/30 21:13 (external edit)