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tutorials:randomspawns [2019/08/06 08:35]
wahrheit old revision restored (2017/12/16 06:00)
tutorials:randomspawns [2020/01/13 16:20] (current)
wahrheit [Steps]
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 <​code>​ <​code>​
-SkeletalFireWizard:+SkeletalWizard_Fire_Random:
   Mobname:​SkeletalWizard_Fire   Mobname:​SkeletalWizard_Fire
   Worlds: MiningWorld   Worlds: MiningWorld
   Chance: 0.01   Chance: 0.01
   Priority: 1   Priority: 1
-  ​SpawnMethodreplace+  ​ActionREPLACE
   Conditions:   Conditions:
-    ​- outside true+  ​- outside true
 </​code>​ </​code>​
 <​code>​ <​code>​
-SkeletalNecromancer:+SkeletalNecromancer_Random:
   Mobname:​SkeletalNecromancer   Mobname:​SkeletalNecromancer
   Worlds: MiningWorld   Worlds: MiningWorld
   Chance: 0.005   Chance: 0.005
   Priority: 1   Priority: 1
-  ​SpawnMethodreplace+  ​ActionREPLACE
   Conditions:   Conditions:
-    ​- inside true+  ​- inside true
 </​code>​ </​code>​
  
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 **2.** MythicMob'​s RandomSpawner functionality kicks in and begins to determine what type of mob will spawn. **2.** MythicMob'​s RandomSpawner functionality kicks in and begins to determine what type of mob will spawn.
  
-**3.** If the mob spawns outside then the SkeletalFireWizard ​randomspawner will roll a die to see if it should spawn. If it rolls correctly it will.+**3.** If the mob spawns outside then the SkeletalWizard_Fire_Random ​randomspawner will roll a die to see if it should spawn. If it rolls correctly it will.
  
-**4.** If the mob spawns inside then the SkeletalNecromancer ​randomspawner will roll a die to see if it should spawn. If it rolls correctly it will.+**4.** If the mob spawns inside then the SkeletalNecromancer_Random ​randomspawner will roll a die to see if it should spawn. If it rolls correctly it will.
  
 **5.** If neither boss spawns then a natural mob will spawn instead. **5.** If neither boss spawns then a natural mob will spawn instead.
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true+  ​- region{r=AdvRegion} true
 </​code>​ </​code>​
 **Forest Biome Only** **Forest Biome Only**
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true +  ​- region{r=AdvRegion} true 
-    - biome{b=forest} true+  - biome{b=forest} true
 MinorEarthElemental:​ MinorEarthElemental:​
   Mobname: MinorEarthElemental   Mobname: MinorEarthElemental
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} +  ​- region{r=AdvRegion} 
-    - biome{b=forest}+  - biome{b=forest}
 GreaterEarthElemental:​ GreaterEarthElemental:​
   Mobname: GreaterEarthElemental   Mobname: GreaterEarthElemental
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} +  ​- region{r=AdvRegion} 
-    - biome{b=forest}+  - biome{b=forest}
 BlackWolf: BlackWolf:
   Mobname: BlackWolf   Mobname: BlackWolf
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true +  ​- region{r=AdvRegion} true 
-    - biome{b=forest} true+  - biome{b=forest} true
 </​code>​ </​code>​
 **Snowy Biome Only** **Snowy Biome Only**
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true +  ​- region{r=AdvRegion} true 
-    - biome{b=snowy} true+  - biome{b=snowy} true
 MinorFrostElemental:​ MinorFrostElemental:​
   Mobname: MinorFrostElemental   Mobname: MinorFrostElemental
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true +  ​- region{r=AdvRegion} true 
-    - biome{b=forest} true+  - biome{b=forest} true
 GreaterFrostElemental:​ GreaterFrostElemental:​
   Mobname: GreaterFrostElemental   Mobname: GreaterFrostElemental
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true +  ​- region{r=AdvRegion} true 
-    - biome{b=snowy} true+  - biome{b=snowy} true
 WhiteWolf: WhiteWolf:
   Mobname: WhiteWolf   Mobname: WhiteWolf
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   SpawnMethod:​ replace   SpawnMethod:​ replace
   Conditions:   Conditions:
-    ​- region{r=AdvRegion} true +  ​- region{r=AdvRegion} true 
-    - biome{b=snowy} true+  - biome{b=snowy} true
 </​code>​ </​code>​
  

tutorials/randomspawns.1565094932.txt.gz · Last modified: 2019/08/06 08:35 by wahrheit