====== Placeholders ====== All placeholders automatically register upon plugin load, and require **PlaceholderAPI **to work. You do not need to run any commands to initialize the placeholders. Keep in mind you can access PAPI placeholders from MVdWPlaceholderAPI using {placeholderapi_mmocore_...}. ==== Main Placeholders ==== | **Placeholder** | **Output** | | %mmocore_combat% | true/false based on if the player is in combat. | | %mmocore_attribute_% | Current value of a player attribute. | | %mmocore_health% | Nicely formatted health number, rounded to 2 decimal places | | %mmocore_max_health% | This will return the players max health, rounded to 2 decimal places. | ==== Points ==== | %mmocore_skill_points% | More info on skill points. | | %mmocore_class_points% | More info on class points. | | %mmocore_attribute_points% | More info on attribute points | | %mmocore_attribute_reallocation_points% | See above. | ==== Class & Professions ==== | %mmocore_level% | Main RPG player level. | | %mmocore_level_percent% | Progression to next level in %. | | %mmocore_experience% | Returns player experience. | | %mmocore_next_level% | Returns player experience needed for next level. Works well beside %rpg_experience%. | | %mmocore_profession_% | Profession player level. | | %mmocore_profession_percent_% | Current progression to next profession level in %. | | %mmocore_class% | Player class name, or name of default class. | ==== Player Resources ==== | %mmocore_% | How much resource you have, rounded to 1 digit. | | %mmocore_stat_max_% | Resource cap, rounded. | | %mmocore__bar% | Resource bar, good for visual representation. | ==== Quests & Objectives ==== | %mmocore_quest% | Ongoing quest, or "None". | | %mmocore_quest_progress% | Progress of current quest, or "0" if no quest. | | %mmocore_quest_objective% | Current quest objective, or "None" if no quest. |