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items:elemental-damage [2019/10/04 05:16]
joshin
items:elemental-damage [2020/07/01 03:13]
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-======Elemental Damage====== 
-Binding elemental stats to items makes the weapons damage vary, depending on your elemental damage & your oponent'​s elemental defense. Whereas elemental damage increases the chance of performing a powerful elemental attack, elemental defense decreases the final weapon damage depending on how much elemental damage it deals. 
  
-==Elemental Attack Example== 
-A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword. The zombie has a 40% Fire Defense chestplate. 
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-Elemental Damage defines the percentage of the weapon damage that is dealt as elemental damage. 
-Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage. The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage. 
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-Elemental Defense decreases the corresponding elemental damage dealt by a weapon. Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage (40% x 1 = 0.4). Only 0.6 fire damage will be dealt. Since the target does not have any Ice Defense, all the 1 ice damage will be dealt. And we still have our 7.5 physical damage which is not affected by elemental defense. 
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-At the end, the damage is 7.5 + 0.6 + 1.5 = 9.6. 
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-====Elemental Attacks==== 
-The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.** If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op. 
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-| Element | Critical Strike Effect | 
-| Fire | Doubles fire damage and applies fire for {{{[0.1 x <​fire-damage>​]}}} seconds. | 
-| Ice | Doubles ice damage and roots the target for {{{[0.75 * <​ice-damage>​]}}} seconds. | 
-| Wind | Doubles the wind damage and apply a powerful AoE knockback. | 
-| Earth | Doubles the earth damage and apply a powerful AoE knock-up. | 
-| Thunder | Doubles the thunder damage and damage nearby enemies for {{{<​thunder-damage>​}}}% damage. | 
-| Water | Weakens the target, increasing any damage taken by 30% for 5 seconds. | 
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-== Elemental Parades 
-On the TO-DO list. 

items/elemental-damage.txt · Last modified: 2020/07/01 03:13 (external edit)