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items:elemental-damage [2019/10/04 05:15] joshin created |
items:elemental-damage [2020/07/01 03:13] (current) |
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Binding elemental stats to items makes the weapons damage vary, depending on your elemental damage & your oponent's elemental defense. Whereas elemental damage increases the chance of performing a powerful elemental attack, elemental defense decreases the final weapon damage depending on how much elemental damage it deals. | Binding elemental stats to items makes the weapons damage vary, depending on your elemental damage & your oponent's elemental defense. Whereas elemental damage increases the chance of performing a powerful elemental attack, elemental defense decreases the final weapon damage depending on how much elemental damage it deals. | ||
- | ==Elemental Attack Example== | + | =====Elemental Attack Example===== |
A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword. The zombie has a 40% Fire Defense chestplate. | A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword. The zombie has a 40% Fire Defense chestplate. | ||
Elemental Damage defines the percentage of the weapon damage that is dealt as elemental damage. | Elemental Damage defines the percentage of the weapon damage that is dealt as elemental damage. | ||
- | Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage ({{{10% x 10 = 1}}}). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage. The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage. | + | Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage. The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage. |
- | Elemental Defense decreases the corresponding elemental damage dealt by a weapon. Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage ({{{40% x 1 = 0.4}}}). Only 0.6 fire damage will be dealt. Since the target does not have any Ice Defense, all the 1 ice damage will be dealt. And we still have our 7.5 physical damage which is not affected by elemental defense. | + | Elemental Defense decreases the corresponding elemental damage dealt by a weapon. Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage (40% x 1 = 0.4). Only 0.6 fire damage will be dealt. Since the target does not have any Ice Defense, all the 1 ice damage will be dealt. And we still have our 7.5 physical damage which is not affected by elemental defense. |
- | At the end, the damage is {{{7.5 + 0.6 + 1.5 = 9.6}}}.** | + | At the end, the damage is 7.5 + 0.6 + 1.5 = 9.6. |
- | ====Elemental Attacks==== | + | =====Elemental Attacks===== |
The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.** If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op. | The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.** If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op. | ||
- | | Element | Critical Strike Effect | | + | | **Element** | **Critical Strike Effect** | |
- | | Fire | Doubles fire damage and applies fire for {{{[0.1 x <fire-damage>]}}} seconds. | | + | | Fire | Doubles fire damage and applies fire for [0.1 x <fire-damage>] seconds. | |
- | | Ice | Doubles ice damage and roots the target for {{{[0.75 * <ice-damage>]}}} seconds. | | + | | Ice | Doubles ice damage and roots the target for [0.75 * <ice-damage>] seconds. | |
| Wind | Doubles the wind damage and apply a powerful AoE knockback. | | | Wind | Doubles the wind damage and apply a powerful AoE knockback. | | ||
| Earth | Doubles the earth damage and apply a powerful AoE knock-up. | | | Earth | Doubles the earth damage and apply a powerful AoE knock-up. | | ||
- | | Thunder | Doubles the thunder damage and damage nearby enemies for {{{<thunder-damage>}}}% damage. | | + | | Thunder | Doubles the thunder damage and damage nearby enemies for <thunder-damage>% damage. | |
| Water | Weakens the target, increasing any damage taken by 30% for 5 seconds. | | | Water | Weakens the target, increasing any damage taken by 30% for 5 seconds. | | ||
- | == Elemental Parades | + | ==Elemental Parades== |
On the TO-DO list. | On the TO-DO list. |